Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
11 days ago
1.1 - 2.0
34.6K
Enemies

g Group Attack Desync

3 years ago
(updated 3 years ago)

Thank you so much for the save. Fixes will be much easier to do.

3 years ago
(updated 3 years ago)

1.0.9 released
I don't get errors in singleplayer, but the specified location in certain cases could cause the specified errors.
Thank you for your feedback.

Besides, my advice is to turn off migration. This is a survival mode.
And kill nearest nests... while they are weak

New response