Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
4 months ago
1.1 - 2.0
52.2K
Enemies
Direction:
This mod 12 From other mods 58
Dependency types:
Default 29 Required 19 Conflict 2 Optional 24 Hidden 13
Sort by:
Default Type Name Version Downloads
Dependant 46.4K
hmm-c-enemies >= 1.6.2 3.96K
stellar-horizons-hard >= 2.02.01 2.26K
kras_W2 613
WildNight >= 1.6.2 495
RampantTargetPrioityCompatibilityFix >= 2.0 383
xboxxxxd_modpack 235
N-militarypack 216
ftnl-hardtorio 65
Floki_mod_pack >= 1.7.0 29
!
RampantFixedNoDeathLandfill 313
!
RampantFixedNoDeathLandfillUpdated 73
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all-the-overhaul-modpack 9.00K
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Power-Armour-Replacer >= 1.9.7 7.09K
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modpack_se_k2_bz_248k 6.66K
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rampant-creep-fix >= 1.0.6 6.04K
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AdeptusRiftbreaker 1.83K
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AngryBiters >= 1.7.4 1.83K
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Rocs-Hardcore-Nauvis 1.82K
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clean-console >= 1.5.3 1.49K
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xenos-oppression-ultimate-pack >= 1.8.2 922
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Hive_Mind_MitchPlay_Beta >= 1.3.6 342
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TRF-turret-priority-filter 208
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RealisticArtilleryShells 206
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RampantEvolutionFixed 139
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Vanilla_Plus 65
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military-modpack 52
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K2-SE-game-tweaks >= 2.02 52
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CapResistance 47
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telemetry-mod 18
Last dependency data update: 6 hours ago (for v2.02.04)