I'm playing 1.1 with SE, Rampant Arsenal, Natural Evolution and a bunch of other most likely unrelated mods. Issue is - rocket turrets are actively sabotaging defences, and it's not even just the friendly fire - it's that they "lock" an enemy target, so other turrets don't shoot it. And with NE's enemies resistant to explosions, that means that my laser/gun turrets just sit idle, while enemy gets close just barely scratched by rocket turrets, which thanks to their range take the initiative to shoot enemies. Add to that slow rocket flight.
Is it maybe possible to switch them into the same "category" as flamethrowers, so they don't exclusively lock on enemies and other turrets might fire at them at the same time as a rocket is flying? I don't mind wasting ammo. Otherwise, in the current state, they're not just useless, they're actively sabotaging my defenses. And right after I removed them from my wall and the next wave came - I got exactly zero damage to my defenses, whereas with rocket turrets they were barely holding, with <50% health on many turrets.