Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies
Mods introducing new content into the game.
Version: 1.1.6
Compatibility:
- Added bobs warfare pierce and plasma to mending and reinforced walls and gates
Bugfixes:
- Mod setting for disabling vehicles now works with Krastorio
Version: 1.1.5
Bugfixes:
- Fixed mushroom cloud and fixed better artillery sounds compatibility
Version: 1.1.4
Date: 18. 02. 2022
Contribution:
- Locale for KO from x2605
Tweaks:
- Reduced advanced laser energy consumption by 55%
- Increased advanced laser cooldown by 200%
- Increased nuclear train consumption by 1000%
- Increased advanced tank health by 1000 HP
- Increased nuclear tank health by 2500 HP
- Decreased nuclear tank consumption by 50%
- Decreased advanced car consumption by 33%
- Decreased nuclear car consumption by 33%
- Increased nuclear train top speed by 10%
- Changed license to GPLv3
Bugfixes:
- Fixed toxic launcher ammo not doing damage
- Fixed Krastorio 2 overriding nuclear car and tank fuel type
Version: 1.1.3
Date: 16. 01. 2022
Bugfixes:
- Fixed infinite technologies requiring 1 science pack for first level of infinite tech
Version: 1.1.2
Date: 28. 12. 2021
Bugfixes:
- Corrected chinese locale duplicate key artillery remote
Version: 1.1.1
Date: 05. 09. 2021
Contributions:
- PlexPt has provided a Chinese locale
Tweaks:
- Increased HE artillery shell damage by ~15%
- Changed behavior for incendiary and bio artillery shells to allow for damage scaling effect from research.
Bugfixes:
- Incendiary and Bio artillery shells not scaling with damage research
- Fixed naplam not showing fire stats in tooltip window
Version: 1.1.0
Date: 05. 09. 2021
Contributions:
- moolex fixed unchecking use equipment breaking on lite artillery technology
Tweaks:
- Nuclear landmines no longer hurt the same force that laid them (Thanks Necrobotic)
- Increased advCar consumption by 3x, lowered top speed, and set emissions to 15 minute
- Increased advTank consumption by 2x, lowered top speed, and set emissions to 20 minute
- Increased nuclearTank consumption by 5x, lowered top speed, and set emissions to 30 minute
- Increased nuclearCar consumption by 3x, lowered top speed, and set emissions to 20 minute
- Reduced mortar cooldown by %50
- Increased the rate that mending wall events are processed to every 5 ticks
Version: 1.0.9
Date: 24. 04. 2021
Integrations:
- When RPGSystem is active the health research from Rampant arsenal is hidden
Tweaks:
- Increased rocket turrets minimum ranges by 5 and max range by 2
- Reduced shotgun turret damage bonus by 50%
- Increased min range on capsule turret by 5 and max range by 3
Bugfixes:
- Added check for artillery sound changes
Version: 1.0.8
Date: 17. 04. 2021
Contributions:
- MakaronP has provided an bugfix for the updated RU locale
Version: 1.0.7
Date: 16. 04. 2021
Contributions:
- Astorin has provided an updated RU locale
Version: 1.0.6
Date: 10. 04. 2021
Improvements:
- Added light artillery that shoots launcher ammo that is modeled after an artillery turret with remote
Migration:
- Fuel emission multipliers moved to Rampant Industry
Tweaks:
- Shotgun turret range reduced by 29%
- Reverted nuclear cell to vanilla stack size
- Capsule turret damage bonus reduced by 50%
- Increased breaking power for advanced and nuclear car and tank
- Reduced nuclear tank speed by x4
- Increased nuclear tank fuel consumption by x3
- Increased nuclear car fuel consumption by x6.6
- Increased nuclear car fuel consumption by x3.33
Version: 1.0.5
Date: 28. 03. 2021
Bugfixes:
- Fixed nuclear generator not working in spidertron
Version: 1.0.4
Date: 28. 02. 2021
Bugfixes:
- Fixed air filter entity description
- Fixed speed capsule effect description
Version: 1.0.3
Date: 07. 02. 2021
Bugfixes:
- Added increased healing capsule to 300 health recovery
- Fixed throw/consume tooltip missing on capsules and grenades
- Fixed missing throw sound for capsules
Version: 1.0.2
Date: 07. 12. 2020
Bugfixes:
- Added Gate technology prerequisite to regenerating and reinforced walls and gates technology
- Fixed hide vanilla technologies not correctly disabling
Version: 1.0.1
Date: 28. 11. 2020
Improvements:
- Added settings to toggle all equipment, vehicles, rifle turret, and additional ammo types on and off
- Added setting to use vanilla damage technologies
- Updated for factorio 1.1
Bugfixes:
- Fixed technology icons
- Fixed shield build position
Warning:
- Moved oil generator, advanced lab, advanced accumulator, and large storage tank to another mod
Version: 1.0.0
Date: 06. 9. 2020
Contributions:
- cerafim1 has provided a ru locale
Improvements:
- Added acid thrower
- Added destroy decoratives to explosive weapons and invoke tile-trigger
Optimizations:
- Mending wall and gate should now be usable without FPS or UPS issues
Tweaks:
- Changed infinite tech provided by Rampant Arsenal to arithmetic instead of geometric cost
- Changed refined flammables infinite tech to follow pattern of other infinite techs
- Reduced atomic landmine trigger radius to 5
- Reduced capsule launcher landmines arming time to 60 ticks
- Increased mining time on cannon, rapid cannon, and adv flamethrower
- Increased recipe time on cannon (+10s), rapid cannon(+5s), and shotgun(+8s)
- Removed extra explosions effects on HE shell and rockets
- Removed supported mods from info.json, left the support logic in the mod.
- Decreased advanced lab module slots to 2
- Increased advanced lab power drain to 1.75MW
Bugfixes:
- Fixed atomic artillery shell shockwave
- Fixed vehicle weapon icons
- Fixed rocket tail before behind cloud
- Fixed atomic landmine shockwave
Version: 0.18.9
Date: 24. 4. 2020
Improvements:
- Added color tint to building item icons
Bugfixes:
- Fixed storage tank potentially getting next_upgrade
- Fixed rocket launcher MKII icon
Version: 0.18.8
Date: 24. 4. 2020
Bugfixes:
- Fixed next_upgrade bounding box error on large storage tank
Version: 0.18.7
Date: 11. 4. 2020
Bugfixes:
- Fixed nuclear power armor MK3 not showing armored character sprite
- Fixed large tank storage size
Version: 0.18.6
Date: 11. 4. 2020
Bugfixes:
- Fixed Napalm icon
- Fixed large storage tank filling guage
Version: 0.18.5
Date: 28. 3. 2020
Improvements:
- Added an advanced lab + technology with a setting to enable/disable
- Added an large storage tank + technology with a setting to enable/disable
- Reworked mending wall and gate frequency, duration, amount, and cooldown
- Lowered medic turret warmup to be 100 ticks
- Increased medic turret cooldown to 1340 ticks
- Decreased medic turret health per action to 20
- Doubled medic turret cloud action cooldown to 60
- Increased medic ammo magazine size to 25
- Added new sounds to ammo, fluid, and electric turrets
Bugfixes:
- Fixed bullet trials compatibility (WarStalkerR)
- Changed vanilla damage technologies to hidden instead of disabled
- Fixed 0.18.18 factorio changes
Framework:
- Removed colliding projectiles settings
- Separated Yuoki Tani graphics to dedicated folder
- License changed to CC 4.0 BY-NC
Version: 0.18.3
Date: 22. 3. 2020
Tweaks:
- Reverted mending gate/wall cloud durations
Version: 0.18.2
Date: 22. 3. 2020
Tweaks:
- Fixed oil burner pollution amount being lower than vanilla boiler (35 pollution/m)
- Updated cloud animation
- Increased all cloud durations to be more inline with vanilla poison capsule duration
- Changed the incendiary artillery to create fire in general area without targets needed
- Moved tank turret forward on adv and nuclear tanks
Bugfixes:
- Tank not loading in factorio 0.18.16 (YenRaven)
Version: 0.18.1
Date: 13. 3. 2020
Tweaks:
- Changed mortar and capsule launcher projectile graphic
- Show wall and gate resistances
Bugfixes:
- Fixed minigun firing while not being in range
- Defender and destroyer launcher ammo no longer follows player
- Reduced mortar bonus damage to 25%
- Fixed launcher ammo tooltips
- advanced and nuclear vehicles not being immune to rocks
- adjusted vehicle volume to vanilla levels
- Fixed vehicle weapon icons
- Fixed vehicle on damage effects
- Fixed wall and gate on damage effects
- Fixed artillery scorchmark to big version
Version: 0.18.0
Date: 2. 2. 2020
Improvements:
- Settings toggle for infinite technologies to enable or disable them
- Added on hit effects and added laser glows
Tweaks:
- Reduce personnal cannon explosion count
- Increased Advanced Laser drain to 240kW
- Increased lightning turret drain to 125kW
- Increased oil generator emissions to 15
- Switched Lightning turret back to beam sprite
- Lightning turret now effects trees
- Reduced explosions from personal cannon defense
- Reduced range of personal lightning defense to 20
- Reduced AOE radius for personal cannon defense to 2
- Change AOE from personal cannon to only effect enemies
- Removed min range on personal cannon defense
- Reduced uranium magazine and shotgun to 26 damage
- Increased incendiary, HE, and bio to 2 physical and 22 elemental
- Reduced incendiary landmine AOE radius to 6
- Reduced HE landmine AOE damage to 2000
- Increased all fire durations by 5 seconds
- Increased all "fire increase life" durations by 1.5 seconds
- Landmines AOE no longer affects same force
- Reduced landmine trigger radius to 2.5 (nuclear landmine is 7)
- Normalized AOE Radius on cannons, grenades, capsules, rockets, artillery
- Reduced damage on explosive uranium cannon shells
- Reduced AOE radius on HE artillery shells
- Added fire generation to incendiary artillery shells
Bugfixes:
- Fixed lightning turret not dealing damage
- Fixed advanced solar panel and accumulator corpse size
- Fixed grenades in tech tree not requiring military-2
- Fixed infinite science not having space-science-pack prerequisite
- Fixed HE landmine trigger radius
- Fixed 0.18 breaking changes
Version: 0.17.18
Date: 6. 10. 2019
Tweaks:
- Added utility science pack to rapid cannon technology
- Increased cannon turret 2 science pack count to 400
- Increased cannon turret 1 science pack count to 250
- Increased capsule turret science pack count to 250
Bugfixes:
- Fixed rapid rocket and rapid cannon tech prerequisites
Version: 0.17.16
Date: 5. 28. 2019
Improvements:
- Returned to individual technologies for the different damage types
Tweaks:
- Added entity flag for drones working in automatic mode on the cargo wagon for trains
- Decreased crude oil flamethrower damage modifier to 0.8
- Decreased heavy oil flamethrower damage modifier to 1.0
- Increased cannon and rapid cannon turret size by 50%
- Added impact resistance to turrets
- Added tank sound to cannon, rapid cannon, and capsule turrets
- Added mod setting for re-enabling the vanilla damage bonuses
- Increased flamethrower-2 to need refined flammables 4
- Increased minimum science for damage increase technologies to be 150 science packs
- Doubled science cost for turrets 2 and lightning turrets
- Decreased personal cannon equipment requirement to cannon shell damage 4
- Decreased personal lightning equipment requirement to energy weapons damage 3
- Decreased he cannon shell AOE damage to 800
- Increased bonus damage for landmines by ~%10 per tech
- Increased bonus damage for capsule launcher ammo by ~%10 per tech
- Increased bonus damage for rockets final infinite tech to %50
- Increased bonus damage for cannon final infinite tech to %50
- Increased bonus damage for bullet based turrets final infinite tech to %80
- Increased bonus damage for shotgun shells and shotgun turret infinite tech by ~%10 for lvl 1,2,3,5,6,7
- Increased bonus damage for flamethrower turrets final infinite tech to %50
Bugfixes:
- Fixed broken nuclear artillery shells due to game engine update
- Fixed mending and reinforced walls and gates not correctly getting resistances
Version: 0.17.15
Date: 5. 3. 2019
Tweaks:
- Added projectile lead targeting to shotgun, capsule launcher, cannon, rapid cannon, and advanced flamethrower turrets
- Increased rocket turret cooldown to 300
Version: 0.17.14
Date: 5. 2. 2019
Tweaks:
- Added mod setting to toggle if nuclear generator equipment consumes uranium cells
- Increased oil generator output to 16MW
- Doubled oil generator size
- Increased oil generator emissions per minute to 6
- Increased oil generator cost 2 chemical plants, 2 steel furnace, 40 electronic circuits, 30 copper plates
- Slightly lightened the oil generator color
Bugfixes:
- Fixed 0.17.35 changes
- Fixed emissions_per_minute
- Fixed Power armor research change
- Fixed player entity renamed
Version: 0.17.13
Date: 4. 27. 2019
Improvements:
- Added advanced beam turret
Tweaks:
- Changed lightning turret to an AOE projectile due the line beam attacks not working properly
- Increased cannon and rapid cannon min range to 12
- Increased gun turret mk2 range to 24
- Added new advanced beam turret research
- Added advanced beam turret research to prerequisite to advanced laser turret 3
- Changed rocket and lightning turret to be a square collision box
- Added bobs power armor 3, 4, 5 to allow nuclear generator equipment
Version: 0.17.12
Date: 4. 21. 2019
Tweaks:
- Readded min range and project creation for advanced laser when non colliding mod settings is checked
- Set non colliding advanced laser projectile by default to checked
- Increased capsule launcher turret cooldown to 450
- Reduced capsule launcher turren damage modifier to 1.5
Bugfixes:
- Fixed skewed damage values due to migration, by invoking tech effect reset
- Fixed update_next on advanced accumulator and solar panel
- Fixed minable on advanced accumulator and solar panel
- Fixed adv and nuclear car and tank remaining bobs vehicle equipment integration
- Fixed advance accumulator research locale name
Version: 0.17.11
Date: 4. 20. 2019
Bugfixes:
- Fixed vanilla shotgun and cannon shells not being including in the colliding setting
Version: 0.17.10
Date: 4. 14. 2019
Improvements:
- Added an advanced solar panel that is x16 the size of normal with 50% more output than x16 normal solar panels. Can be toggled off in mod settings.
- Added an advanced accumulator that is x9 the size of normal with 50% more output than x9 normal accumulators. Can be toggled off in mod settings.
- Added mod settings to allow shotgun, cannon, and advanced laser projectiles to not collide with player walls. (shotgun and cannon on by default)
Tweaks:
- Removed armor mk3 durability
- Fixed adv and nuclear car (2,3) and tank (3,4) emissions
- Increased shotgun turret research cost to 60 and time to 20
- Reduced incendiary rocket AOE radius to 6
- Reduced he rocket AOE radius to 8
- Reduced bio rocket AOE radius to 5
- Reduced advanced laser health to 2000
- Reduced slowdown capsule launcher ammo AOE to 10
- Reduced grenade capsule launcher ammo AOE to 6
- Reduced bio grenade capsule launcher ammo AOE to 5
- Reduced he grenade capsule launcher ammo AOE to 7
- Reduced incendiary grenade capsule launcher ammo AOE to 6
- Reduced cannon turret health to 2500
- Reduced cannon turret damage modifier to 1.5
- Reduced rapid cannon turret health to 2000
- Reduced advanced flamethrower turret health to 3000
- Reduced shotgun turret health to 1000
- Reduced he cannon shell AOE to 6
- Reduced explosive uranium cannon shell AOE to 7.44
Version: 0.17.9
Date: 4. 14. 2019
Bugfixes:
- Fixed recipe migration
Version: 0.17.8
Date: 4. 11. 2019
Tweaks:
- Changed Oil Burner efficiency to 100%
- Increased Oil Burner power output to 7.5MW
- Reduced napalm fuel value to 0.85MJ
- Reduced emissions of naplam to 2.5
- Increased light oil fuel value to 0.95MJ
- Reduced emissions of light oil to 1.5
- Reduced crude oil fuel value to 0.45MJ
- Increased heavy oil fuel value to 0.57MJ
- Reduced petroleum oil fuel value to 1.1MJ
Version: 0.17.7
Date: 4. 08. 2019
Improvements:
- Added support for the nuclear generator equipment in the mods Power Armor MK3 & 4 by request
Bugfixes:
- Fixed naming convention with recipes
- Fixed ghostless landmines not being hidden
Version: 0.17.6
Date: 4. 06. 2019
Tweaks:
- Added resistances to mk2 gun turret, rocket turrets, capsule turret, adv flamethrower, laser turrets, cannon, and shotgun turret
- Normalized all cannons and cannon projectiles to range 34
- Normalized all vehicle launchers to range 45
- Normalized all shotgun and shotgun projectiles to range 22 (except the first level shotgun ammo)
- Increased all combot robots base damage by x2
- Added laser resistance to tanks and cars
- Changed shotgun turret to use the same min range and projectile creation distance as the cannon turret
- Removed cluster effect from incendiary landmine launcher
- Reduced grenade launcher AoE by 1
- Reduced HE grenade launcher AoE by 5
- Reduced HE shell AoE by 6
- Reduced HE grenade AoE by 3
- Reduced HE cannon shell AoE by 5
- Reduced HE rocket AoE by 6
- Reduced HE landmine AoE by 5
- Reduced HE shell AoE damage by 500
- Increased HE shell point damage by 600
- Reduced Incendiary rocket AoE by 2
- Reduced Incendiary cannon shell damage by 200
- Reduced Bio cannon shell damage by 200
- Reduced Bio grenade launcher AoE by 3
- Reduced Bio rocket AoE by 4
- Reduced Bio and incendiary grenade AoE by 1
- Reduced Bio landmine AoE by 2
- Reduced Advanced car machine gun range by 1
- Increased Advanced car flamethrower range by 3
- Reduced Nuclear car machine gun range by 1
- Reduced Advanced tank gun range by 2
- Reduced Advanced tank flamethrower range by 3
- Reduced Nuclear tank machine gun range by 3
- Increased Nuclear tank flamethrower range by 5
- Increased Nuclear tank rocket range by 10
Bugfixes:
- Added armored vehicle equipment to vehicles
- Fixed bio rocket creating a cloud for every unit that it hits
- Fixed bio capsule launcher creating a cloud for every unit that it hits
- Fixed bio landmine creating a cloud for every unit that it hits
- Fixed incendiary shotgun ammo in the shotgun turret being a beam
- Fixed bio, incendiary, he shotgun bullet colors
Version: 0.17.5
Date: 3. 22. 2019
Tweaks:
- Softened colors for landmines, train, cars, tanks
Version: 0.17.4
Date: 3. 14. 2019
Bugfixes:
- Fixed emissions to emissions_per_second_per_watt upcoming factorio change
Version: 0.17.3
Date: 3. 12. 2019
Tweaks:
- Increased HE artillery shell damage by 2000
- Increased Incendiary cannon shell damage by 400
- Increased AOE of HE cannon shell by 4
- Increased HE cannon shell damage by 700
- Increased Bio cannon shell damage by 400
- Changed Bio cannon shell from sticker to cloud + sticker
- Increased damage of uranium cannon shell and explosive uranium cannon shell from 2x to 3x
- Increased advanced laser range from 40 to 42
- Increased AOE of grenade launcher ammo by 1.5
- Increased AOE of bio grenade launcher ammo by 2.5
- Changed Bio grenade launcher ammo from sticker to cloud + sticker
- Increased AOE of HE grenade launcher ammo by 4.5
- Increased HE grenade launcher ammo damage by 225
- Added flames to Incendiary grenade launcher ammo
- Increased AOE of Incendiary grenade launcher ammo by 3.5
- Increased Cluster grenade launcher ammo cluster count by 2
- Decreased recipe cost for landmine launcher ammo from 4 mines to 1 on incendiary, HE, and bio
- Increased Capsule Grenade launcher range from 38 to 47
- Increased Big toxic cloud duration by 160
- Increased Big toxic cloud damage from 110 to 400
- Increased artillery fire cloud duration by 100
- Increased toxic cloud duration by 120
- Added breaths air for toxic cloud affect
- Increased toxic cloud damage from 80 to 300
- Added flames to incendiary grenade
- Added toxic cloud to bio grenade
- Increased mortar range from 30 to 45
- Increased rocket launcher mkII range from 27 to 40
- Increased Uranium Shotgun ammo piercing damage from 50 to 250
- Increased Uranium Shotgun ammo damage from 20 to 38
- Increased Incendiary Shotgun ammo damage by 8
- Increased Incendiary magazine ammo damage by 6
- Increased HE Shotgun ammo damage by 8
- Increased HE magazine ammo damage by 6
- Increased Bio Shotgun ammo damage by 8
- Increased Bio magazine ammo damage by 6
- Increased Uranium magazine ammo damage from 24 to 32
- Added toxic cloud to bio landmine
- Increased HE landmine direct damage by 3250 and area damage by 1550
- Increased AOE of HE landmine by 3
- Increased Pushback of HE landmine by 1
- Decreased HE landmine recipe from 5 explosive to 4
- Nerfed landmine stun ability now only slows by 30% for 3 seconds
- Increased Incendiary rocket ammo damage by 200
- Increased AOE of HE rocket by 4
- Increased HE rocket ammo damage by 400
- Added toxic cloud to bio rocket ammo
- Increased Bio rocket ammo damage by 200
- Increased small toxic sticker damage by 10 and add a movement slowdown 5%
- Increased bullet toxic sticker damage by 3 and add a movement slowdown 5%
- Increased toxic sticker damage by 12 and add a movement slowdown 8%
- Increased big toxic sticker damage by 12 and add a movement slowdown 13% and 240 to 360 duration
- Increased paralysis sticker duration from 50 to 60
- Increased duration of small fire from 60 to 120
- Removed armor durability
Bugfixes:
- Fixed cluster grenade launcher ammo not doing anything
- Fixed wall coloring
Version: 0.17.2
Date: 3. 09. 2019
Tweaks:
- Increased advanced laser damage by 900
- Increased advanced laser range from 40 to 42
- Increased advanced laser min range from 7 to 13
- Increased advanced laser projectile creation distance from 10 to 13
Version: 0.17.1
Date: 2. 28. 2019
Bugfixes:
- Fixed asset typo
Version: 0.17.0
Date: 2. 27. 2019
Tweaks:
- Removed belt immunity equipment for vanilla
- Changed rocket-damage research into stronger-explosive research
- Changed bullet-damage research into physical damage research
- Changed flamethrower-damage research into refined-flammables research
- Changed science pack 1 into automation science pack
- Changed science pack 2 into logistic science pack
- Changed science pack 3 into chemical science pack
- Changed high-tech pack into utility science pack
- Removed landmine infinite damage technology for vanilla
- Added car acid resistance 20%
- Moved Physical Projectile gun turret damage into separate research
- Readded turret specific damage researches
- Added thumbnail
Version: 0.16.16
Date: 3. 2. 2019
Bugfixes:
- Fixed rifle turret damage locale
Version: 0.16.15
Date: 2. 18. 2019
Bugfixes:
- Fixed Toxic capsule affecting non-breathing things
- Fixed handheld flamethrower arc with naplam
Version: 0.16.14
Date: 2. 13. 2019
Improvements:
- Hide ghostless landmines in bonus gui screen
Version: 0.16.13
Date: 2. 13. 2019
Improvements:
- Removed capsule launcher landmine ammo from creating ghosts
Version: 0.16.12
Date: 2. 8. 2019
Improvements:
- Removed restriction on reactive mending wall and gate cloud limit, replaced with 25% of happening on damage
Tweaks:
- Decreased rotation speed on advanced laser turret from 0.015 to 0.002
- Decreased rotation speed on advanced flamethrower turret from 0.015 to 0.002
- Decreased rotation speed on lightning turret from 0.015 to 0.010
- Decreased rotation speed on cannon from 0.007 to 0.005
- Decreased rotation speed on rapid cannon from 0.007 to 0.006
- Decreased rotation speed on capsule launcher from 0.007 to 0.004
- Decreased rotation speed on rocket turret from 0.007 to 0.002
- Decreased rotation speed on rapid rocket turret from 0.007 to 0.005
- Increased advanced flamethrower consumption from 0.8 to 2.2
- Decreased advanced flamethrower attack channel width from 20 to 10
- Increased range of capsule launcher from 32 to 38
- Increased range of rocket turret from 45 to 50
- Increased range of rapid rocket turret from 35 to 40
- Increased min range from 6 to 15 for advanced flamethrower
- Added min range to rapid rocket launcher of 15
- Added min range to capsule launcher of 15
- Added min range to rocket launcher of 15
- Locked area of fire to 108 degrees for rocket launcher
- Locked area of fire to 108 degrees for capsule launcher
- Locked area of fire to 108 degrees for rapid rocket launcher
- Cut the cost of reinforced walls by %50
- Increased reinforced walls and gates physical resistance from 3 to 6 decrease
- Increased reinforced walls and gates impact resistance from 70 to 80%
- Increased reinforced walls and gates explosion resistance from 50 to 60%
- Increased reinforced walls and gates explosion resistance from 10 to 20 decrease
- Increased reinforced walls and gates electric resistance from 50 to 60%
- Increased reinforced walls and gates poison resistance from 50 to 60%
- Increased mend wall proc interval from 50 to 175
- Increased mend wall duration from 500 to 3000
- Decreased mend wall heal amount per interval from -80 to -7
Bugfixes:
- Fixed advanced flamethrower projectiles arc
- Fixed walls not having acid resistance (basic 15%, mend 30%, reinforced 70%)
Version: 0.16.11
Date: 2. 8. 2019
Bugfixes:
- Fixed advanced tank and nuclear tank collision box so that you can get out of the tank regardless of orientation
- Fixed gun barrel length advanced tank, nuclear tank, advanced car, nuclear car
Version: 0.16.10
Date: 2. 7. 2019
Improvements:
- Added support for bobs vehicle equipment in Rampant Arsenal vehicles
- Added Portable nuclear generator for use in Power Armor Mk3 and nuclear vehicles
- Added movement equipment to locomotive and nuclear locomotive.
- Added a small script to help clean up landmine ghosts when the capsule launcher shoots into an area with landmine ghosts
Tweaks:
- Increased incendiary land mine trigger range from 2.5 to 3.5
- Increased he land mine trigger range from 2.5 to 7.5
- Increased bio land mine trigger range from 2.5 to 5.5
- Reduced he land mine capsule to only deploy a single landmine
- Reduced bio land mine capsule to only deploy a single landmine
- Reduced incendiary land mine to deploy 3 instead of 4 landmine
Version: 0.16.9
Date: 4. 11. 2018
Bugfixes:
- Fixed oil generator input-output value on opposite end of entity
Version: 0.16.8
Date: 17. 6. 2018
Bugfixes:
- Fixed Battery equipment 2 to 3 for technology naming
- Changed expensive recipes versions from 2 to 1.5 to rounded down of normal recipe cost
Version: 0.16.7
Date: 9. 6. 2018
Features:
- Added a stronger tank and a nuclear option that uses uranium fuel cells both have equipment grids
- Added a stronger car and a nuclear option that uses uranium fuel cells both have equipment grids
- Added a nuclear train that uses uranium fuel cells that has an equipment grid
- Added Oil burner for generating electricity from oils
- All Equipment grids share equipment, mobility based equipment is disabled when appropriate
- Added Belt Immunity Equipment
- Added Power Armor Mk 3
- Added Reinforced concrete walls and gates
- Added tier 3 generator, battery, shield
- Added Personal defense cannon, shotgun, lightning, bullets, and slowing equipment
- Added infinite tech for increasing player health
Tweaks:
- Increased Gun Turrets 2 from 75 science to 250 science
- Added (Fuel value, emission multipler) to: Light oil (0.75MJ, 2), Crude Oil (1.15MJ, 4), Heavy Oil (0.5MJ, 3), Petroleum-gas (1.75MJ, 1.5), Napalm (1.25MJ, 4.5)
- Added stats to uranium fuel cell (150% acceleration, 110% top speed, 3 emissions multipler)
- Added emission multiplier to solid fuel 0.75, rocket-fuel 1.5, coal 2, nuclear-fuel 4
- Added 8x8 equipment grid to car, cargo-wagon, fluid-wagon
- Added 10x10 equipment grid to tank
- Added 12x12 equipment grid to locomotive
- Added 16x16 equipment grid to artillery-wagon
- Increased nuclear fuel stack size from 1 to 10
- Changed ammo category of personal laser and discharge defense so they get laser damage and speed bonuses
- Added electric, posion, laser resistance on modular armor, power armor, and power armor mk2
- Increased power armor mk2 acid resistance (decrease, percent) from (10, 40) to (15, 50)
- Added posion and electric resistance to wall, gate, mending wall, and mending gate
- Changed battery to accumulator and advanced circuit to processing unit in advanced laser recipe
- Changed mending gate recipe to mending wall and advanced circuits from gate and repair-capsule
- Decreased wall and gate laser resistance from 70 percent to 30
- Fixed mending wall and gate build order in GUI
- Increased equipment solar panel equipment from 10kW to 30kW
Version: 0.16.6
Date: 3. 6. 2018
Bugfixes:
- Fixed bio artillery shell having having 100 ammo per item
- Fixed landmine stack count
Version: 0.16.5
Date: 1. 6. 2018
Features:
- Added tier 0 turret for before first turret research
- Added Reactive Healing Walls and gates that when they take damage emit a repair cloud for themselves and immediate neighbors
Version: 0.16.4
Date: 31. 5. 2018
Bugfixes:
- Upgraded Rocket Launcher icon and ammo type fix
- Actually updated advanced flamethrower turret fluid consumption to 12/s
Version: 0.16.3
Date: 26. 5. 2018
Features:
- Added mortar for mobile capsule launching
- Added launcher capsule damage into grenade damage technology
- Added capsule launcher damage technology
- Added Health Capsule for healing
- Added Repair Capsule for AoE repair
- Added Speed Boost Capsule for faster earlier game movement
- Added Minigun with a slight damage bump and range over submachinegun
- Added Napalm liquid for flamethrower turret upgraded liquid
- Added Launcher Capsules for all new capsules
- Added High Explosives landmines, grenades, bullets, rockets, shotgun shells, cannon shells, and artillery shells
- Added Incendiary landmines, grenades, bullets, rockets, shotgun shells, cannon shells, and artillery shells
- Added Bio landmines, grenades, bullets, rockets, shotgun shells, cannon shells, and artillery shells
- Added Nuclear landmines, and artillery shells
- Added Upgraded gun turret for extending the life of bullet turrets
- Added Medic Turret for healing around the turret when enemies are present
- Added High Explosives technology branch
- Added Regeneration technology branch
- Added Incendiary technology branch
- Added Bio technology branch
- Added Upgraded Rocket launcher with a slight damage bump and range
Improvements:
- reworked grenade and cluster grenade laucher ammo
Tweaks:
- Increased Cluster Grenades total damage from 245 to 1575
- Doubled uranium cannon shells damage
- Increased explosive uranium cannon shell area from 4.5 to 8.5
- Increased advanced flamethrower turret fluid consumption from 9/s to 12/s
- Increased shotgun turret range from 18 to 20
- Increased capsule turret range from 30 to 32
- Increased capsule turret damage modifier from 100% to 300%
- Increased capsule turret cooldown from 150 to 350
- Moved Slowdown and poison capsule from Military-3 to Military-2
- Moved Piercing shotgun shells from Military-4 to Military-3
Version: 0.16.2
Date: 25. 5. 2018
Improvements:
- Added landmine damage technology
- Added artillery damage technology
- Added artillery shell damage technology
Tweaks:
- Shotgun turret tech now requires military-1
- Increased lightning tower damage from base 20 to 180
- Increased advanced laser power requirement from 80MW to 700MW
- Increased advanced laser cooldown from 120 to 240
- Increased advanced laser drain from 75kW to 150kW
Bugfixes:
- Fixed prerequisites for shotgun damage from cannon to shotgun turret
Version: 0.16.1
Date: 25. 5. 2018
Bugfixes:
- Fixed missing setting error
Version: 0.16.0
Date: 25. 5. 2018
Changes:
- Initial Release