Sorry if this was asked already, but if so, I must have missed it.
How is the compatibility with those two mods? Not just no errors, but in balance with what they give you, or working together (like being able to make mending versions of the spiked walls)? Maybe things like the cryogun or anti-material rifle as turrets. Etc? Anything like that, or is it just not crashing when you load them together (perfectly fine if the latter)?