Hello,
Two minor problems.
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All RA's capsules and grenades miss key for hint text. That's a little painful for health/run speed capsules.
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I don't know which mod exactly it is to fix - Rampant or RA. Rampant startup setting Increase wall resistance to spitters has an issue. Looks like it's just overriden 60% acid defense. As a result it isn't applied for gates. And for Walls2 it decreases acid defense - 60% instead of 70% (that's an assumption when checking the gates acid defense values :-) ).
Small request to add small support of Hardened Pipes mod: is it possible to add Laser/Electricity/Poison high defense values for hardened pipes in Rampant or RA? Making that mod an optional dependency if required. Or should I go to HP mod author for it (then BE fans may go to ask for that mod damages defenses too to the owner - not sure where it must be added)? Mod page: https://mods.factorio.com/mod/hardened_pipes