Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

b Crash while sitting idle

1 year, 3 months ago

Got this crash while game was running (for a few minutes) in the background:

The mod Rampant (3.3.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Rampant::on_tick (ID 0)
Expected table or string.
stack traceback:
[C]: in function 'find_non_colliding_position'
Rampant/libs/BaseUtils.lua:474: in function 'queueUpgrade'
Rampant/libs/BaseUtils.lua:700: in function 'processBaseMutation'
Rampant/libs/Processor.lua:417: in function 'processNests'
Rampant/control.lua:1011: in function <Rampant/control.lua:969>

I added Rampant after I started the game, and do have a bunch of other mods installed; notably B/A (including Bob's enemies) and Rampant Evolution. Full list with versions is in the log file at https://www.dropbox.com/scl/fi/z0xysxit92l7luonhb76b/factorio-current.log.zip?rlkey=akj1nm55q7gldkd3xx9h1c5io&dl=0. Save file is at https://www.dropbox.com/scl/fi/ccyse0e5wqalwd58ryjfy/BAS1-1.zip?rlkey=ntgbighwsqbxhpecedwn9hucp&dl=0.

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