So this isnt so much a bug request as a request to understand how the mod works to limit our lag on UPS.
When building megabases, we expand towards enemy nests before we have always had a chance to push the spawners away from our walls. Whenever this happens, it seems the UPS drops significantly. My question is, is the act of being near spawners or building bases near spawners likely the cause of the UPS lag? or is it the number of spawners on the map?
If we where to explore a large area looking for supplies but we never actually build there or even go back to the area, is that going to increase lag? As it is we need to use artillery to push the nests back, then our UPS improves.
Can we explore without fear of extreme UPS lag? or is it a function of all spawners that exist on the map?