Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
7 months ago
0.13 - 1.1
113K
Enemies

g Questions / Concerns surrounding latest updates and SE/K2 Integration - performance problems.

1 year, 26 days ago

Hi there,

Long time fan of your mod.

From our experiences, updating to the latest version we noticed some concerning anomalies with regards to this mod

1) Mod now ignores any map setting changes for peaceful mode or turning off expansion

2) Using things like Peaceful mod, no longer stops biters from being aggressive/attacking

3) Biters, nests, etc expand beyond defences, either right infront/in the middle/ or way behind your turret defence line

4) Most important of all, is the performance degradation within SE parts of the game. before, the game used to run happy at 60UPS, now its struggling with 45. Only change? Upgrading to the latest version over the past few days. (currently we're only on 4-5 planets in the Nauvis system)

Thanks for any help provided.

1 year, 26 days ago

Do you have a save that you are willing to share?

1 year, 26 days ago

Experiencing similar issues; also having a problem where the biters aren't forming the large numbers they used to and very seldom attacked.

1 year, 26 days ago

Without a save, I'm not going to be able to do much to solve this issue.

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