Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 1 month ago
0.13 - 1.1
123K
Enemies

g Instant Respawning Nests

1 year, 7 months ago
(updated 1 year, 7 months ago)

Managed to get a save where I could reproduce the issue.
https://drive.google.com/file/d/1bNJp_eP6BzKO4KyCKywbIoxCXbidaHT6/view?usp=sharing

Nests outside the South Eastern wall would respawn without regard to any settings/rules (no bugs present, no spawning in period, did not care about migration candidate chunks, did not matter if migration was disabled). Spawned in Nuclear Artillery/Ion Cannon to kill them quickly, and they would respawn within a minute as a group. 2 Screenshots about a minute apart are below.
Rampant 3.1.2 was installed at the start of the save.

https://imgur.com/a/b6ydrRK
Rampant 3.2.2
Evolution at .9594

Modlist:
https://drive.google.com/file/d/1UvBv2RkRCdlWwt3_ZxdChTD7plB5S1yi/view?usp=sharing

We've reverted to 3.1.2 for now without issues.

1 year, 7 months ago

Came here to post this, the update has made it quite difficult to play Rampant. I suspected the new Compression feature to be the culprit but even after disabling it, I was having instantly respawning nests behind the lines.

1 year, 7 months ago

Will confirm same issue, and same fix with rollback

1 year, 7 months ago

This should be fixed in the latest

New response