Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

i artillery bitter

2 years ago

It is kinda unfair that we can shot bitter with artillery shells.

Would be great to have random artillery bitter, spawning somewhere, in a way that will force us to react to avoid bombing in the middle of the base.

Is that a good idea?

2 years ago

It's great idea and easy to implement, but after some fun it becomes too boring - have to install a lot more defense structures to protect from possible infiltration. Some kind of very painful playthrough.
When adding similar thing in Warmonger mod I intentionally avoided adding enemy units throwing and added only creep area.

2 years ago

I've thought about every faction having a unique building like artillery, special group spawners (flying or boss biters), barriers, mines, cloud dispensers, and tunneling are some of the things I can think of.

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