Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 11 months ago
0.13 - 1.1
125K
Enemies

g Crash

3 years ago

Ack. This just crashed my game. I had just set a delivery cannon location (space exploration).

The mod Rampant (3.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Rampant::on_entity_died (ID 4)
Rampant/control.lua:412: attempt to index field 'entitySkipCountLookup' (a nil value)
stack traceback:
Rampant/control.lua:412: in function <Rampant/control.lua:361>

3 years ago

As an interim fix until a new version is released, you can:

  • go to your mod folder
  • unpack Rampant_3.0.0.zip
  • open control.lua in the created folder
  • change line 412 to read: if (entityType == "unit") and not (universe.entitySkipCountLookup and universe.entitySkipCountLookup[entity.name]) then

Save the file, reload factorio and you should be fine.

3 years ago

Thanks for the report.
This should be fixed in the latest version.

New response