Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
7 months ago
0.13 - 1.1
113K
Enemies

b Biter death crash

2 years ago

Error while running event Rampant::on_entity_died (ID 4)
Rampant/control.lua:412: attempt to index field 'entitySkipCountLookup' (a nil value)
stack traceback:
Rampant/control.lua:412: in function <Rampant/control.lua:361>

The version of Rampant: 3.0.0
What is your map evolution: ~10%
Was Rampant added at the start of a game: added before worldgen
A brief description of what you are experiencing: When the first biter that comes to attack my base dies by my turret (vanilla), the game crashes
A brief description of want you are expecting: Fix the biter's death from causing the crash. (It happened after the newest update)
What mods are you using?: a lot _

2 years ago

same situation my save https://dropmefiles.com/foSBr
5 seconds before crush

2 years ago

As a interim fix until a new version is released, you can:

  • go to your mod folder
  • unpack Rampant_3.0.0.zip
  • open control.lua in the created folder
  • change line 412 to read: if (entityType == "unit") and not (universe.entitySkipCountLookup and universe.entitySkipCountLookup[entity.name]) then

Save the file, reload factorio and you should be fine.

2 years ago

Thanks for the report.
This should be fixed in the latest version.

New response