Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 7 months ago
0.13 - 1.1
124K
Enemies

g T9 biters on early game?

3 years ago

Recently I've started a pvp scenario with some mods including rampant and after 20 minutes of playtime they come, juggernauts and nuclear biters that eliminates our bases in seconds. All rampant settings are default + World: Enable new enemies. How do I need to setup rampant to make those high teer units to spawn in late game?

3 years ago

Please share Rampant mod start settings screenshot and what is your evolution factor?

3 years ago

The problem was not in rampant mod, but with vanilla pvp scenario, because it spawn teams with a huge offset of initial map center (somewhere on x = 6k, y = 9k for 2k teams offset in settings). That's why T9 biters were spawned near our bases. The fix is to find pvp scenario config.lua file, find local horizontal_offset and local vertical_offset then set them to 0

New response