Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

i Additional enemy forces support

2 years ago

Hi

Is it hard to update Rampant AI to support for all forces with "enemy" prefix? My mod adds additional "enemy_" forces.

2 years ago

Depends on what your expectations are. If you are expecting all the enemy forces to fight as one group then it is possible, I wouldn't say easy. If you are wanting them to fight each other than it is much harder.

2 years ago
(updated 2 years ago)

ya. I expect the enemy forces will share same set of AI data. They are under different "enemy" prefixed forces, each force will act based on the shared AI data.

I don't expect them to fight each other with rampant or having different set of data for each force. That's too complex and isn't UPS friendly.

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