Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
7 months ago
0.13 - 1.1
113K
Enemies

b [2.1.2] Error while running event Rampant::on_land_mine_armed (ID 104)

2 years ago

The version of Rampant: 2.1.2
What is your map evolution: 0.9320
Was Rampant added at the start of a game: yes
Mods used: Krastorio 2

Crash occurs ~5 minutes after loading the save when AI state change on ONSLAUGHT.

The mod Rampant (2.1.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Rampant::on_land_mine_armed (ID 104)
Rampant/libs/BaseUtils.lua:139: attempt to index local 'alignmentTable' (a nil value)
stack traceback:
Rampant/libs/BaseUtils.lua:139: in function <Rampant/libs/BaseUtils.lua:121>
(...tail calls...)
Rampant/libs/BaseUtils.lua:277: in function 'upgradeEntity'
Rampant/control.lua:665: in function <Rampant/control.lua:643>

Save file: https://drive.google.com/file/d/1fRhZDpswS-kWiTs3jJ_hYMIjKkGsgIGK/view?usp=sharing

2 years ago

Thanks for the report. This will be fixed in the next version.

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