So i made the changes on settings according to what you explained and it works like a charm now; thanks again ; ) The only weird thing i encountered is the behavior of regenerative bitters. Most factions attack in a normal manner but those in particular seems to form a group move to attack and then move back to their starting "village". I observed this many time, idk if it some of the mods causing issue or a normal behavior but it seems a bit odd. Here is a normal save ( not scenario ) this time, by loading it should get all the mods, if not i provided a list here too. ( the map was just a small scale creative test to start testing performance across multiple surface and rampant behavior, i will make more complex and heavy test, don't mind the mess )
Save = https://filetransfer.io/data-package/4AcKE5T8#link
Mod list :
todo list
AAi Containers & Warehouses
AAi industry
AAi Programmable Structures
AAi Progammable Vehicles
AAi Signal transmission
AAi Signals
AAi Vehicles: Chaingunner
AAi Vehicles: Flame Tank
AAi Vehicles: Flame Tumbler
AAi Vehicles: Hauler
AAi Vehicles: Laser Tank
AAi Vehicles: Miner
AAi Vehicles: Warden
AAi Zones
Aircraft
Alien Biomes
Armored train
Armoured Biters
Base mod
Blue Ghost
Blueprint signal
Bullet Trails
Cargo ships
Cargo ships graphics
Combat Mechanics Overhaul
Companion Drones
Early armor grid
Even Distribution
Factorio Library
Factorio Standar Library
Flare Stack
Grappling Gun
Gun equipment
Helmod
Informatron
Jetpack
Krastorio 2
Lightorio
LTN Logic train network
Rampant
Rampant arsenal
Recursive blueprints
recursive resource calculator
robot attrition
Scraver atomic artillery
Shiel Projector
Space exploration
Space explo Graphics part1 - 5
Space exploration Postprocess
Space shuttle
Squeak Through
Storage MK2
Text Plates
Tree collision
Turbo bike
Vehicle snap