Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

g Cannot safely uninstall with "Enable new enemies" active

2 years ago
(updated 2 years ago)

While this mod is very cool, I've been a bit overwhelmed by it and would like to disable it. Unfortunately when I disable it every single biter and hive despawns as they are not apart of the base game, but from Rampant directly. Which means I lose all hives and enemies, they don't convert to the base game enemies.
But if I only disable "Enable new enemies" while keeping Rampant active, the same thing also happens where all hives and enemies despawn and I am left in an empty map.
Is there a safe way to uninstall while leaving or replacing the enemies from Rampant? Thanks.

2 years ago
(updated 2 years ago)

The easiest method for this would be a console command like /rampantUninstallNewEnemies which could convert everything back to vanilla entities before unchecking new enemies or uninstalling.

/rampantUninstallFaction <faction> would be another command to help with removing factions mid play as well.

Otherwise there isn't a solution as far as I know.

2 years ago
(updated 2 years ago)

/rampantUninstallNewEnemies is apparently an unknown command. The only Rampant command I see is /rampantSetAIState.
I assume the command doesn't exist and that is an example of what could be done to fix this.
Thanks for responding.

2 years ago
(updated 2 years ago)

<Made a double comment, refer to above.>

2 years ago

Sorry about that double post. Guess I messed up editing the message.

New response