Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

g Enemies wont evolve beyond tier 1

2 years ago

evolution reached: 38%
enemy variations: 1
beginning enemy level: 1
end level: 4
7 hours into game and only larva everywhere! where giant monsters? where challenge?

2 years ago

second tier units start after 0.3 and after that the next tiers show up at 0.4, 0.5, 0.6, 0.7, 0.8, 0.85, 0.9, 0.93
because you only have 1 to 4 enemy levels selected the evolution pattern is as follows
tier 1, evo 0
tier 2, evo 0.3
tier 2, evo 0.4
tier 2, evo 0.5,
tier 3, evo 0.6,
tier 3, evo 0.7,
tier 3, evo 0.8
tier 3, evo 0.85
tier 4, evo 0.9
tier 4, evo 0.93

changing end level to 10 would be
tier 1, evo 0
tier 2, evo 0.3
tier 3, evo 0.4
tier 4, evo 0.5,
tier 5, evo 0.6,
tier 6, evo 0.7,
tier 7, evo 0.8
tier 8, evo 0.85
tier 9, evo 0.9
tier 10, evo 0.93

2 years ago

ok, thanks

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