Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

b Crash

2 years ago
(updated 2 years ago)

when the lair is destroyed:

Error while running event Rampant::on_entity_died (ID 4)
Rampant/libs/ChunkUtils.lua:510: attempt to index local 'base' (a nil value)
stack traceback:
Rampant/libs/ChunkUtils.lua:510: in function 'unregisterEnemyBaseStructure'
Rampant/control.lua:443: in function <Rampant/control.lua:344>

2 years ago

Same here, Game Crash when we destroy nests.

2 years ago

More information around when Rampant was added and the settings used would be helpful.

Is this all enemy structures or just some?

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