Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

b Crash loading with P.U.M.P.S.

3 years ago

Updated to 2.0.0 and had a crash loading my save:
Error while running event Rampant::script_raised_built (ID 78)
Rampant/libs/ChunkPropertyUtils.lua:536: table index is nil
stack traceback:
Rampant/libs/ChunkPropertyUtils.lua:536: in function 'addPlayerBaseGenerator'
Rampant/libs/ChunkUtils.lua:555: in function 'accountPlayerEntity'
Rampant/control.lua:307: in function <Rampant/control.lua:297>
stack traceback:
[C]: in function 'create_entity'
P-U-M-P-S/control.lua:85: in function <P-U-M-P-S/control.lua:73>

The version of Rampant: 2.0.0
What is your map evolution: 0.0%, newish save.
Was Rampant added at the start of a game: Yes.
A brief description of what you are experiencing: Crash on load of existing save when it triggers PUMPS' onconfigchange.
A brief description of want you are expecting: For it not to crash. Didn't happen before 2.0.0.
What mods are you using? ...Several. Should be replicable in a save with only PUMPS and rampant, as long as there are placed pumps. See save:
https://drive.google.com/file/d/1oQFif6ynOOPXSpMIKVKovHm-Js-yztgd/view?usp=sharing

3 years ago

I can't reproduce this with just Rampant and PUMPS.
Your save doesn't load, I assume it is because some mods don't exist on the mod portal.

New response