Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
7 months ago
0.13 - 1.1
113K
Enemies

b MP desync after vengence squads form

2 years ago

Rampant version: 1.1.1

The version of Rampant: 1.1.1
What is your map evolution: 80.58%
Was Rampant added at the start of a game: yes

A brief description of what you are experiencing:

I have been playing on a map with a friend on a dedicated headless server we have set up and have now reached the point where we frequently desync only when playing on a dedicated server. We can play if one of us hosts with no desyncs. I've attached the server reference save game from a desync report, when I load this save on a dedicated server I get a desync within 1 minute of joining every time and it happens after Rampant prints several messages about creating a Vengence squad. I've verified that removing Rampant (with all other mods enabled) and there are no desyncs and the desync in this reference level always happen immediately after vengence squad creation.

There are two of us who play, I'm running Factorio on Mac he is running Factorio on Windows. We both desync at the same time when this occurs.

Reference level (I desync after about a minute when connecting to a headless server that runs this)
https://www.dropbox.com/s/agry1oysuowrwtg/reference-level.zip?dl=0

Desync report
https://www.dropbox.com/s/x0fhfk5vntj8els/desync-report-2021-11-29_08-39-07.zip?dl=0

Screenshots (a couple of screenshots showing me desync from the reference level)
https://www.dropbox.com/s/nd6k9emdrtswi42/Screen%20Shot%202021-11-28%20at%2010.51.16%20PM.png?dl=0
https://www.dropbox.com/s/909tb9i6nz22t2g/Screen%20Shot%202021-11-29%20at%208.38.57%20AM.png?dl=0

A brief description of want you are expecting:

No desyncs

What mods are you using?
- aai-signal-transmission: 0.4.4
- AbandonedRuins: 1.1.4
- alien-biomes: 0.6.5
- alien-biomes-hr-terrain: 0.6.1
- bullet-trails: 0.6.1
- combat-mechanics-overhaul: 0.6.20
- combat-tweaks: 1.2.0
- CursorEnhancements: 1.2.2
- Dirt_Path: 1.3.5
- DiscoScience: 1.1.3
- Enhanced_Map_Colors: 1.5.5
- even-distribution: 1.0.10
- factoryplanner: 1.1.29
- flib: 0.9.2
- FluidMustFlow: 1.2.16
- FluidWagonColorMask: 1.1.0
- K2_Turrets: 1.0.0
- LogisticTrainNetwork: 1.16.7
- ModuleInserter: 5.2.4
- Rampant: 1.1.1
- RampantArsenal: 1.0.9
- RateCalculator: 2.3.1
- rso-mod: 6.2.11
- SchallUncraft: 1.1.0
- Science_pack_glow: 1.0.0
- shield-projector: 0.1.2
- Silly-AbandonedRuins: 0.1.0
- StatsGui: 1.3.0
- Todo-List: 19.2.0
- tree_collision: 1.1.0
- YARM: 0.8.203

Thanks in advance, any help is greatly appreciated!

2 years ago
(updated 2 years ago)

I'm unable to reproduce the desync with your save.
I have tried upto two linux Factorio clients on a linux headless instance.

2 years ago
(updated 2 years ago)

Hmm very strange, I'm still able to reproduce it easily every time I load into the server starting it with that level. Makes me think it might be something to do with our mod settings perhaps? I've attached a link to the mod-settings.dat file I use to reproduce the issue:

https://www.dropbox.com/s/i862buxeormuuth/mod-settings.dat?dl=0

Here's a screenshot of the main Rampant startup settings we have:
https://www.dropbox.com/s/ls9bog9ygvg3wsx/Screen%20Shot%202021-11-29%20at%2011.28.35%20PM.png?dl=0

We have new enemies enabled, 1-8 enemy levels, 3 variations. I think you should get all the settings exactly as we do if you load a server with the mod settings file I've attached.

Edit: I don't seem to get the desync on the leve I provided if I set enemy variations to 1. Could you confirm if you see the same issue when using these mod settings?

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