Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
7 months ago
0.13 - 1.1
113K
Enemies

b Desync

2 years ago

rampant version: 1.1.1, factorio version: 1.1.36
map evo: 98.2
Rampant added midway through game, deleted all biters and regenerated chunks with rampant.
Using true nukes, launched a nuke, destroyed two medium sized nest clusters, then a desync occurred a few seconds later. Removing rampant fixed the desync.

This folder has the mods, the desync report, and the server-side world file. (drive is always finicky but I don't know how to use dropbox...)
https://drive.google.com/drive/folders/1ZZ8PiqRGknFM1N7x67160A09h68W7K9p?usp=sharing

I'm guessing it has something to do with the group attack/counterattack stuff. I'm gonna keep playing with rampant, I'll add to the above file if desyncs happen again.

2 years ago

I'm not able to reproduce the desync

New response