So, I'm around 8 hours into the game, and the early game was fairly eventful, but I finally purged my near surrounds of biter bases around hour 5, pushing them out of range of my pollution cloud.
I am using RSO, so biter bases are fairly wide spread, as are resource patches, so this process was not as impossible as it likely would be in a more nest-dense game. I am hovering at 20% evolution, due to not having evolution increases from killing biter bases, so most of it is from pollution and time.
For the last 3 hours, the Rampant AI appears to be stuck in AI_STATE_AGGRESSIVE, I enabled all debug chat messages after I realized I hadn't been attacked for two hours, which was hardly what I expected of the normally-vicious Rampant AI.
It quickly became obvious something had gone wrong. The AI was consistently in AI_STATE_AGGRESSIVE, at all times. Worse still, the AI had a massive point balance, and it spent nothing during that entire time. So I took matters into my own hands, setting the AI manually into migration, just make sure it was possible for it to expand.
It was VERY possible, and the AI burnt it's entire point balance in expanding everywhere it could, meaning that all the code was functioning properly. Then the AI State switched back to aggressive, and it stayed there for another hour, again stacking up a large point balance. And again, posing zero threat to me.
So, I guess the key question is why... I'm not seeing sieges, no attacks, no nothing. And, worse still, the AI isn't expanding, which means if I need to push my borders, I can attack isolated and small nests rather easily.
I really feel this behavior badly harms the Rampant experience. I would suggest ensuring that if the AI ever cannot spend it's points on attacking, it should shift into a state where it can either expand, or move to siege, as those both can end up pressuring the player.
I am now going to shove evolution to up 100%, to see if that actually changes anything.