You can get your save out of %appdata%/factorio/saves and upload it somewhere. To upload I use https://mega.nz/ (it's free).
What is your /evolution output and /time output?
In my experience unless you've got hives nearby that you're feeding pollution to then expansion directly toward/near your base is mostly a very slow burn. Veden will have to let us know if this is intended or not.
This is our oldest wall (from basically the start of the game) and this is what it looks like at 96.6% evo, 1d 17h playtime (https://i.imgur.com/hRjAFBv.png). I think we fought the bugs here maybe 1 or 2 times to kill some hives. You can see it's not completely filled in:
https://i.imgur.com/6l1n7XA.png
https://i.imgur.com/5qXUv5C.jpeg
I think most of the "surrounded StarShip Troopers" vibe you can get from Rampant is mostly from expanding out far from your start zone where the nests are thick to begin with. These West walls are our newest and furthest from start point walls:
https://i.imgur.com/xOrMf6P.png
I can recommend the following settings:
For Enemy settings during map generation (if you haven't set them already):
=> Min group size: 10 (Default 5)
=> Min cooldown: 1 (Default 4)
=> Max cooldown: 5 (Default 60)
The latest Rampant also has an option for "AI: Enable Peaceful" which you can disable. This will set the biters to Migrating instead whenever they would have rolled peaceful.
You can use this in the console as an objective way to count the number of nests on your map:
/c
local ct = 0;
for i, enemy in pairs(game.get_surface("nauvis").find_entities_filtered{force = "enemy"}) do
if (enemy.type == "unit-spawner") then
ct = ct + 1;
end
end
game.print("Found " .. ct .. " nests");