I wanted to see Rampant in action at high evolution factors, so I set it to 0.9 using "/c game.forces["enemy"].evolution_factor=0.9".
I then built a turret next to some biters and loaded it with ammo. The game then crashed with the following error message:
The mod Rampant (1.0.3) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Rampant::on_tick (ID 0)
Rampant/libs/AIPlanning.lua:284: attempt to perform arithmetic on local 'multipler' (a nil value)
stack traceback:
Rampant/libs/AIPlanning.lua:284: in function 'temperamentPlanner'
Rampant/control.lua:970: in function <Rampant/control.lua:927>
No other mods active.
Running up to the biters with the player and shooting them at evolution 0.9+ works fine (as in big biters eat the player). Building a turret also works fine. Loading a turret with ammo works fine. But as soon as the turret with ammo shoots a biter at evolution 0.9+, the game crashes.
Is this an artifact from using the console to set evolution, or should I expect an ordinary game to crash once evolution reaches 0.9?