Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

g Artifact Distribution

4 years ago

Hi. Tried your mod and already absolutely loved them tearing up my 'death wall' on just mildly higher then stock mod difficulty settings.

Using bobs enemies and having the minor issue of being unable to find 'vanilla' (uncolored) artifacts, when roaming around destroying spawners once I enabled 'new enemies'. Bobs lets you dye them other colors so they are the most useful and are required for some recipes as well.

Also, it seems spawners drop about 1/5th as many artifacts as they do in bobs enemies in general.

That said, I enjoy the mod so much I think I am just going to disable bobs enemies as I don't feel artifacts where adding a huge amount to my game, other then the annoyance of collecting them from the vast fields of bases blown up by artillery.

But if you do ever go to tweak the artifact distribution, I would recommend some more uncolored artifacts and increasing the quantity when used with bobs enemies. By default in bobs enemies they drop a mix of artifacts from each spawner.

I do very much enjoy how you have properly separated elements. I feel it could make artifacts much more interesting then how bobs does it by default (completely random) as you would have to hunt different areas of the map to get different colors, but more uncolored artifacts are needed for bobs mods recipes and general flexibility in crafting/research.

4 years ago

I don't play with Bobs enemies.

Ideally this would be something Bob would add to his mods and maintain compatibility on his side with Rampant.

Otherwise I have to keep up with what Bob does whenever he does it.

I have thought about adding an oil like resource on spawner death, which would remove lots of the picking up artifacts and move into the automation realm.

4 years ago

As I understand it, your mod basically overrides bobs enemies completely as far as spawning goes, as I only see rampart enemies and spawners. Its interaction is that when bobs enemies is enabled, rampart enemies drop artifacts

What behavior I would like to see, is rampart enemies drop the normal uncolored artifacts with some frequency, when artifact dropping is enabled by rampart detecting a mod that uses them.

Or does bobs mods cause your enemies to drop artifacts outside of your control?

3 years ago

Correct on your assumptions

Rampant had/has support for bobs enemies artifacts

I do accept pull requests if you ever want to submit a patch with updated values.

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