Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

g Desyncing

4 years ago

The version of Rampant:
- Latest in modportal with factorio 1.0
What is your map evolution
- 30% (give or take)
Was Rampant added at the start of a game
- Yes
A brief description of what you are experiencing
- Desyncing between players/server.
A brief description of want you are expecting
- Not desyncing :)
Are you using custom world generation, if so what mods?
- I will add the modlist.json
Add a save if you can't easily describe the specific issue you are having.
- Adding save

modlist.json
http://bladeinc.be/downloads/Factorio/mod-list.rar
Remove 5DIM and reactive rampant (forgot to save the modlist package i think)
Modpack (might have a few mods that were updated since then:
http://bladeinc.be/downloads/Factorio/modsv1.26-08-2020.rar

Long description:
Started playing Saturday with the modpack, 5-6 player Multiplayer
No issues for the whole session (3-5 hours)
Playing Sunday, no issue at start. Explored the North-West and discovered a "suicide biter" base.
Engaged them, desync started.
Retreated, repeated desyncs made the game unplayable.
Rampant setting = enable new enemies : variation 1
Removed the suicide biters from mod settings.
Game ran fine for 5-10 minutes then desync stated again.
Removed new enemies from game, no more sync issues but no more bases = boring game :) (we got new vanilla bases exploring in the off map new generated chunks and due to no more enemies it is hard to get desyncs i guess)

Save game:
http://bladeinc.be/downloads/Factorio/Server%20with%20rampant%20desyc.zip

If you have time and it can help you fix the mod or allow us to keep using it, that would be awsome.
If not, We will try out 5DIM new enemies and see if that is as fun as your mod (but its your Added AI + enemies that make your mod more fun)

4 years ago

I don't know when I will have time to debug this.

New response