Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

g ai getting stuck

4 years ago

another problem with the ai somewhere it seems, ive been using light artillery in order to push and whenever theres just a bit of water to go around they all get stuck, horde there and lag the fuck out of my game eventually from the mass amounts of mobs
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https://www.mediafire.com/file/bo1nff85v0tlbvi/justme.zip/file <- save

4 years ago

Not sure there is anything rampant can do - pathing is still main core engine, is it not?

4 years ago

When artillery shell spawners, factorio now creates unit groups to attack the artillery area. These unit groups are the ones you are seeing get stuck.
I have added some logic to capture these groups when they first go to move and converts them to a Rampant squad, so you shouldn't see this behavior anymore.
You may need to kill_all_units() to get rid of the current unacccounted for groups.

4 years ago

thank you ^^

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