Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

i Function [onBuild] might also need to listen to [script_raised_revive]

4 years ago

Noticed this after finding out that some of my rail tracks are destroyed despite having [rampant-safeBuildings] enabled.

Adding [script_raised_revive] to [script.on_event] for [onBuild] fixed the problem for me.

I think the cause is that some mods like [AutoBuild] build blueprint entities through [ghost.revive], but since Rampant's [onBuild] wasn't listening to [script_raised_revive], it failed to make them indestructible as (probably) intended.

(There was a similar pull request (#22) on Github for [script_raised_built] that was merged earlier, but I don't really know how to use Github, so I'm submitting a suggestion here instead.)

4 years ago

Thanks for the suggestion. Should be part of the latest build

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