Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 1 month ago
0.13 - 1.1
123K
Enemies

g Simple question about disabling Rampant

4 years ago

Had to disable Rampant due to my base reaching megabase proportions and UPS issues. Vanilla AI is back on with no issues. However, I recall that Rampant adjusts the resistances of walls and possibly other things. Are those attributes reset now that I've removed it, or do I need to do something specific?

4 years ago

nope, those only are applied when Rampant is active.

Everything should be as it was before Rampant, if you unchecked the disable vanilla ai.

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