Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 1 month ago
0.13 - 1.1
123K
Enemies

b Invisible indestructible spawners

4 years ago

See https://forums.factorio.com/viewtopic.php?f=190&t=31445&p=470192#p470192
Happened after the update in previous clean areas.
Other mods are bobs (not enemies), alien-biomes, Squeak Through and some other which should be unrelated to the issue...

4 years ago

going to need a save

4 years ago
(updated 4 years ago)

https://q-spot.org/shared/Bob-2.zip
https://q-spot.org/shared/modsettings.zip
On the south area below the defence line.

The elements are only called "Spitter Spaweners" without a prefix. An error because of the disabled fractions?

4 years ago

No, it has to do with the Hives trying to spawn other faction types.

This is a bug and should be fixed in the next day or two.

I will need to find some time.

4 years ago

Should be fixed in the latest.
Thank you for the report

4 years ago

Tnx for the fix and the mod

New response