Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 1 month ago
0.13 - 1.1
123K
Enemies

b Seems to be a bug related to Industrial Revolution & World: Energy Thief Biter Faction

5 years ago

https://mods.factorio.com/mod/IndustrialRevolution/discussion/5da4cb39719235000c83614e

FreeClaw - 20 days ago
I got a strange compatibility issue once upgrading IR to 1.0.2 from 1.0.1, Rampant fails to load with Factorio giving following error message:
https://www.dropbox.com/s/7f4rwqrhug8rbcr/IR_Rampant.png?dl=0
This happens with just the two mods loaded, and the game loads fine with only one of them enabled.


Deadlock989 - 19 days ago (updated 19 days ago)
Looks like Rampant is copying an icon from a vanilla item and then changing it without bothering to set the icon size. Sorry, not my fix.


FreeClaw - 19 days ago
No problem, thanks for the response!
I did manage to find a workaround so if anyone is having the same issue you can disable the World: Energy Thief Biter Factor in the startup mod options. This will make the two mods work together again.


Wasn't sure if you where told, thought i would double check ^_^

4 years ago

Appreciate the heads up, no one had actually told me.
The next version should have a fix for this.

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