Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

b aliens blobbing

5 years ago
(updated 5 years ago)

so ive been playing with this mod for awhile now, but ive noticed something strange with the aliens now in my save. they'll just sorta form this strange.. sideways pancake like mass and stay like that for i dont know how long, this just seems to happen randomly and they don't seem to ever really do anything..
http://prntscr.com/pjrq4d
http://prntscr.com/pjrqa3
i dont think this is intentional as it seems extremely strange..
i am using the version 0.17.28 of rampant my map evolution is 0.98, rampant was not added at the start, and i dont believe im using custom world generation involving any sorts of mods.
here is the save : https://www.mediafire.com/file/5jvt309xozsuzoa/selfmodded.zip/file
and a list of mods im using
AAI Vehicles: Warden 0.3.2
Base mod(ofc) 0.17.69
Bob's Functions Library mod 0.17.5
Bob's Power mod 0.17.10
Crafting Speed Research 0.2.1
Dectorio 0.9.16
Electric Train 0.17.28
Extended Vanilla: Armors 2.4.2
Loader Redux 1.4.10
Long Reach 0.0.13
Modular Turrets 4.3.1
More Exoskeletons 2.0.0
More Fusion Reactors 2.4.0
Optera's Library 0.1.8
Personal Roboport Mk3 2.4.0
Rampant 0.17.28
Rampant Arsenal 0.17.18
Robot Army 0.4.3
Skandragon's Advanced Mining 1.2.1
Unit Control 0.1.22
Warehousing Mod 0.2.4
Water Well 1.0.20
I don't know if any of these could be effecting it but i thought it would be best to list them off

5 years ago

Much appreciate the save, when the new version comes out this should be fixed.

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