by Veden

Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Difficulty setting in mod options menu.

a month ago
0.13 - 1.0

b Mod Compatability - This mod ONLY works on nauvis.

1 year, 2 months ago

Why is this mod configured to only run on nauvis?

1 year, 28 days ago

Because any surface is infinite and requires computation over the surface for Rampant to operate. More surface causes the algorithms to operate slower because there is more to compute.
I noticed you are the warptorio2 author, the most I could offer you is and interop call that you could make on surface change to have Rampant update its active surface.

1 year, 28 days ago

Remotes! Yes!
Can has please?

Only one surface is typically "active" at any given time -- it will follow pollution and biter waves and such.

11 months ago

An interop function to change active surface level should be available in the latest Rampant.

remote.call("rampant", "setActiveSurface")

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