Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
6 months ago
0.13 - 1.1
110K
Enemies

g 0.17.66 non-recoverable error

4 years ago

game version: 0.17.66
rampant mod version: 0.17.27

Error during initial map generation. I rolled back on 0.17.26 version of the mod and had no error.

mod list -
https://mega.nz/#!oL5zHapb!nSo2Pv4O9-xHagQJttNskyPpB2Bob6dz5RddKpzWfrY

error screenshot -
https://mega.nz/#!UTw3hYTa!fRHKeXmFvx0je-O7QyHc-7PzvVYH7mk_xTA9JJFw8h8

error text - (
The mod Rampant caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Rampant::on_init()
Rampant/Upgrade.lua:130: attempt to perform arithmetic on field 'enemySeed' (a nil value)
stack traceback:
Rampant/Upgrade.lua:130: in function 'attempt'
Rampant/control.lua:442: in function 'prepWorld'
Rampant/control.lua:850: in function <Rampant/control.lua:841>
)

4 years ago

thanks for the bug report this should be fixed in the latest

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