Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
a month ago
0.13 - 0.17
136612

g 0.17.66 non-recoverable error

- a month ago

game version: 0.17.66
rampant mod version: 0.17.27

Error during initial map generation. I rolled back on 0.17.26 version of the mod and had no error.

mod list -
https://mega.nz/#!oL5zHapb!nSo2Pv4O9-xHagQJttNskyPpB2Bob6dz5RddKpzWfrY

error screenshot -
https://mega.nz/#!UTw3hYTa!fRHKeXmFvx0je-O7QyHc-7PzvVYH7mk_xTA9JJFw8h8

error text - (
The mod Rampant caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Rampant::on_init()
Rampant/Upgrade.lua:130: attempt to perform arithmetic on field 'enemySeed' (a nil value)
stack traceback:
Rampant/Upgrade.lua:130: in function 'attempt'
Rampant/control.lua:442: in function 'prepWorld'
Rampant/control.lua:850: in function <Rampant/control.lua:841>
)

- a month ago

thanks for the bug report this should be fixed in the latest