Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
2 months ago
0.13 - 0.17
143924

i MathUtils improvement

- 3 months ago

I ran into a fairly obscure issue, probably using the Change Map Settings mod. My expansion min size ended up higher than my expansion max size, and the gaussianRandomRange function they get passed to in config.lua hangs if min is greater than max, just looping in the repeat. I resolved it by changing mathUtils.lua:88 to " if (min >= max) then", and that stops the hanging, but it may also not be the behavior you want if you're passing clearly incoherent values to the function.

- 2 months ago

should be added in the latest