by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
a month ago
0.13 - 0.17

b Difficulty Settings Not Working

- a month ago
(updated a month ago)

After starting a new game with way too many mods, I found myself unable to keep up and getting trounced by biters. Definitely overestimated myself. So okay I thought, ill turn down evolution, difficulty, etc, until I can catch back up. The problem is, rampant's difficulty settings don't seem to be doing anything. Health, damage, speed, etc, as well as aggressiveness and difficulty scaling don't seem to have any effect. I guess I could try setting them to something extraordinarily small and observe the result, but they're already at half. Enemies don't seem to be any slower at all, but I'll admit I don't know how much health they had baseline.

I turned off raiding and sieges and I'm still being attacked from far, far outside my pollution cloud as well. Not sure what to think here. There is another post about difficulty settings, but he seemed to imply the health, speed, etc DID work for him.

Running Bobs/Angels (with enemies) and NE with enemies disabled on 17.57. Thanks.

- a month ago

the health, damage, and speed only work if you have the new enemies provided by Rampant enabled.

Otherwise your other issues without a save, I couldn't tell you whats wrong.