by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
a month ago
0.13 - 0.17

b 0.17.50 Ontick error

- 2 months ago

The mod Rampant caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Rampant::on_nth_tick(41)
Rampant/libs/SquadAttack.lua:165: attempt to index local 'position' (a nil value)
stack traceback:
Rampant/libs/SquadAttack.lua:165: in function 'settleMove'
Rampant/libs/SquadAttack.lua:334: in function 'squadsDispatch'
Rampant/control.lua:534: in function <Rampant/control.lua:531>

(Ignore my last post, I was... admittedly half asleep and talking with a friend about rolling back our version. So I brainfarted on the version we used.)

- a month ago

should be fixed in the latest