by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
3 months ago
0.13 - 0.17

b Rampant AI destroying rails even when set immune

- 5 months ago

I've recently started a game of bobangels + rampant, and it seems that the waves that chase after player pheromones will still stop and attack rails, despite being set as protected in the mod settings. Construction bots seem to be immune (although they still get attacked)

- 3 months ago

I have this problem too. Seems like they change directions and go after the first thing to attack, with the way my base is configured it is usually rails.

- 3 months ago