Veden, I'm seeing what I think is some strange behavior in my heavily modded Rampant game. I can provide a save file if needed. 40% evo.
First, I have most of the new enemies turned on, but only acid variations have spawned, and have by now taken over pretty much every spawner in sight. I just adjusted some of the values in BaseUtils.lua in order to try and get more random mutations going, but I'm not entirely sure if I messed with the correct values (I messed with the upgradeBase function in particular, changing the rolls). Can you point me to which values in particular I can change in order to roll for more random evolution?
Second, enemies seem very passive, even nests that are right under the pollution cloud. But the counterattacks are extremely strong- walk into an area with many nests and start fighting and literal hordes of biters come out of the woodwork to attack, which seems odd since their normal attacks are tiny. Could the nests be stockpiling points for some reason? These counterattacks seem really disproportionate to the standard attacks. Aggressiveness = 0.5, player pheromones off.
Third, the usual problem of enemy values like health and resistances being very unwieldy long decimals. Not a major issue but an annoying one.
Thanks.