Yes, I do have a few save files. I will upload them to my google.drive
I've got more story to tell after playing along with this unusual behavior.
It seems that bitter/spitter spawners are producing pollution at a higher ratio than they can absorb it upon reaching the unknown trigger, be it technology/gametime/etc. Once that happens "randomly?" selected spawners start to emit massive amounts of pollution see picture named [Facktorio PostRampart 1.JPG" and compare it to the one called [Facktorio PreRampart 1.jpg].
In the second picture eg. PreRampart 1 that's the relevant part of my map before using Rampart. Everything past the visible area has never been visited.
PS. I use modded radar which I use to just scan the Area, that's why it's visible.
Upon loading the Rampart 0.17.24 and spending a few "6-9" days at x1.5 daylenght modifier (days are 50% longer). Strange behavior started to happen. At first, it was a random bitter group between Oil Peninsula and The Central #1 railway station. Then after 1-2 real minutes, certain spawners started to emit pollution, see picture [Facktorio PostRampart 1.JPG]
It is worth noting that picture [Facktorio PostRampart 2.JPG] shows pollution stats the same time PostRampart 1.JPG was taken, eg. less than 30 real seconds passed.
During the next 4 in-game days, most pollution produced by spawners was absorbed by tiles/trees/xenomorphs. There are still pockets of pollution leftover from that, and in a few places, bitters would chew down large parts of forest due to pollution being present there, so they went there to investigate. Leveling rocks/trees in that area and in between. See picture [Facktorio PostRampart 3.JPG]
My theory is that it is tied to AI:AI Aggressiveness setting, which just makes certain spawners produce pollution due to being aggressive, meanwhile other spawners are at peacefull status. But that's just that, a theory.