Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 1 month ago
0.13 - 1.1
123K
Enemies

b Natural Evolution Enemies 9.0.0 broke compatability

6 years ago

Natural Evolution Enemies just did a major update that broke compatibility with Rampant. Not your fault Veden, I know - Just bringing it to your attention since both mods have played nice together for some time.
Error: Error in assignID, entity with name 'unit-cluster' does not exist.
Able to reproduce loading just NE Enemies and Rampant.

Great mod! Thanks for all your hard work!

6 years ago
(updated 6 years ago)

I can confirm this same error if this helps. Just started a new map and updated mods first and got this error before I even started the map.

Funny thing, NE enemies is listed as an optional dependency... :)

6 years ago

Funny thing, NE enemies is listed as an optional dependency... :)

Exactly why I brought it up here. The optional dependency makes sure Rampant loads after NE Enemies. Veden put in the work and options so Rampant would play nice with NE.

6 years ago

Not quite sure, why it would be funny.

I can put this on the todo list, but I cannot promise when it will get done by.

6 years ago

I've added a quick fix in NE Enemies 9.0.1. to remove this error.
I added back the "Unit-Cluster" entity, even though not being used, so Rampant can edit it.
Moved worm changes to "data-final-fixes.lua", to over-ride the Rampant changes back to the new NE settings.

6 years ago

It does not crash now, but non of my spawners spawn... :(

6 years ago

This should be fixed now

6 years ago

Thank you!

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