Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

g Safe buildings, does this work?

6 years ago

Hey guys, I have started a server with a few friends, I have set the safebuildings rail and big power pole to true in the settings.lua and I also set the "name = "rampant-safeBuildings"," to true as well, how ever when we play the spitters and bitters are still attacking the poles and rails

is there something I'm missing? I can confirm that the settings.lua is being loaded as I also changed the reduced acid spit damage to 60% and can see that it is checked in the mod settings.

Sorry if there is a forum post about this already I couldn't see it while skimming through any help is appreciated.

6 years ago

The settings should work, when doing a quick test it seemed to work in single player.

The safebuildings and the safe rail and big power poles sounds correct.

6 years ago

Thanks for the reply Veden, Do you know if we need to regenerate a new world for the settings to apply? Cause originally this world didn't have those settings applied

Game version 0.16.36 and mod version 0.16.24

6 years ago
(updated 6 years ago)

no need for a regeneration for saves. Any new buildings seem to be correct and biters that destroy buildings cause them to regenerate indestructible.

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