Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
7 months ago
0.13 - 1.1
112K
Enemies

i Scaling Configs

6 years ago

an addition i would love if you where able to add it would be scaling values for the aliens for example

all values are a multiplier as a percentage
Health Scalar : scale of the NPCS health (default 100)
Biter Damage Scalar : scale of the NPC biters damage (default 100)
Spitter Damage Scalar : scale of the NPC spitters damage (default 100)
Speed Scalar : scale of the NPCS movement speed (default 100)
Vision Scalar : scale of the NPCS vision range (default 100)
Respawn Scalar : scale of the NPCS spawn/ respawn delay (default 100)

this way you can make small edits to balancing there values and if someone have a super hard setting its auto scales the values you edited with the 'Scalars' the players has set

6 years ago

no promises, but I can add it to the todo list

6 years ago

I would love to scaling options for the health of the biters too.

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