by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
5 days ago
0.13 - 0.17

g Crash

- 1 year, 6 months ago


98.907 Error MainLoop.cpp:1016: Exception at tick 5713260: Error while running event Rampant::on_entity_died (ID 4)
Rampant/libs/UnitGroupUtils.lua:70: attempt to index local 'unitGroup' (a nil value)

- 1 year, 6 months ago

Thanks for the report. This should be fixed in the latest