Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 1 month ago
0.13 - 1.1
123K
Enemies

g Thank You

7 years ago

Just wanted to say thanks for your mod! I started my first map in Factorio with a lot of mods, this mod included. I then tried a map with vanilla(no mods) just to see the difference, and WOW! I can't imagine Factorio without the biters being so plentiful, and dangerous! This really should be part of vanilla, as an option.

In addition to that, I thought I'd ask about the only concern I have about this mod...
When I set the difficulty to 5 and the max group size to 400(or anything over 200-ish) the aliens move near the edge of my walls, then the front aliens trickle in, and the main group in the back just runs in circles. Without attacking in their full numbers, all at once, the aliens make it too easy to pick them off as they trickle in.

I didn't know if you were aware of this or not, since I haven't seen anyone mention this, so I thought I'd mention it.

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