Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

i Buried Biters

8 years ago

You noted future plans for tunnelers.. For some reason I'm just not the biggest fan of that. Maybe if I see it in action.

But that got me thinking, you could implement the following.
When the biters attack, some could bury themselves. This could give those biters very high resistances, thus keeping turret fire on them while others can get closer and attack.

Or, if they flee they could bury themselves, thus becoming invisible till reinforcements arrive them emerge. Or Ambush the player. Surprise!


The following is probably not feasible they they could chain link to bridge water. Ants do it in nature, form a living bridge to cross water :)

8 years ago

One more thought for tunneling biters - how about making them unable to enter concrete-covered zones? I would like some way to protect myself from this hidden menace.

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