Hi darkfrei, this mod is fantastic and I'd love to use it, however I'm having a balancing issue while testing it within a new game.
The issue is that picking up a RITEG returns a used up RITEG and unused fuel cells no matter at which point of the RITEG's lifetime I choose to pick it up.
For example, placing a RITEG and immediately picking it up returns the used up counterparts.
Since I'm using a more in depth nuclear fuel cycle, this is actually very broken as it enables extremely easy access to plutonium from used fuel cells, which normally I'd need reactors running to produce.
So if that's not the intended behaviour, could this be fixed, and if it is, could there be a config value for a threshold in which RITEGs must be at or below in their lifetime before they return unused fuel cells? (If they're any younger than the threshold, the fuel cells are lost).
Perhaps even, if the RITEG isn't to the threshold yet, you just get the RITEG back at its current "health" to place again?
Thanks!
Mod set this occured in:
RITEG
Plutonium Energy