Mods introducing new content into the game.
Version: 2.1.2
Date: 2026-09-10
By:
- darkfrei
Features:
- The RITEG now works as a heat source for the buildings and heat pipes that touch it, about 100 degrees, warm enough against the frost of a cold planet and too cold for a heat exchanger. Suggested by tabr. It only exists with a mod that brings the freezing mechanic, Space Age for example, and it can be switched off in the startup settings.
Bugfixes:
- Update to Factorio 2.1. Every function of the control script lived in the top scope, and writing there is not allowed anymore.
- Fixed that updating the mod added every existing RITEG to the list a second time, so it got a second glow and was handled twice per round.
- Fixed that the glow of a RITEG was never removed, it only disappeared with the entity itself.
- Fixed that vehicle_impact_sound was still used, 2.0 replaced it by impact_category, so the RITEG had no impact sound.
- Fixed that a dropped ingredient left a hole in the ingredient list of the recipe, which breaks the length of that list for every mod that looks at it afterwards.
- Added the localisation keys of the recycling recipes, one of them was reported as missing.
- Removed the leftover hardness of the mining properties, it has not existed for a long time.
Changes:
- The build and mine events are filtered by name now instead of comparing the name of every entity of the game.
- The list of RITEGs is rebuilt from the surfaces on a configuration change, and a heat source without its RITEG is cleaned up.
- The item list of the ingredient repair comes from the game instead of being written down by hand.
- Removed recycling.pdn from the release, it is an image source.
- The heat buffer of the hidden heat source keeps the default temperature at zero, the engine wants min_working_temperature to be at least the default temperature. The control script sets the working temperature right after it creates the entity.
Version: 1.3.11
Date: 2025-05-01
Fixes:
- Fixed missing localisation keys for RITEG recycling recipes
Version: 1.3.10
Date: 2024-11-12
Fixes:
- Fixed error when changing runtime mod settings
- Fixed changelog file formatting
Version: 1.3.9
Date: 2024-11-04
Fixes:
- Fixed compatibility with Plutonium Energy 1.7.3
Version: 1.3.8
Date: 2024-10-26
Changes:
- RITEGs now use quality to boost energy production
Version: 1.3.7
Date: 2024-10-26
Fixes:
- Fixed runtime logic
Version: 1.3.6
Date: 2024-10-26
Changes:
- Added support for PlutoniumBreeding, a fork of Nuclear fuel for Factorio 2.0
Version: 1.3.5
Date: 2024-10-26
Changes:
- Factorio 2.0 / Space Age update
- PNG Sprites optimized for space efficiency
Version: 1.3.4
Date: 2022-01-09
Fixes:
- Fixed incompatibility with Plutonium Energy which caused error on mod loading
Version: 1.3.3
Date: 2021-02-22
Changes:
- Added breeder RITEG that is enabled when Nuclear Fuel mod is present.
- Removed recipe of crafting regular RITEG from breeder fuel cells.
Version: 1.3.2
Date: 2020-11-28
Changes:
- Update to Factorio 1.1
Version: 1.3.1
Date: 2020-08-25
Changes:
- Update to 1.0
- Fixed crash by "update_ritegs" function
Version: 0.3.0
Date: 2020-01-28
Changes:
- Update to 0.18
Version: 0.2.15
Date: 2019-12-24
Changes:
- Mined RITEG returns not damaged results
Version: 0.2.14
Date: 2019-06-07
Changes:
- fixed compability with [Simple Silicon]
Version: 0.2.13
Date: 2019-03-21
Changes:
- added support of [Nuclear Fuel] - now you can build new RITEG with 10 breeder fuel cells (40 GJ)
Version: 0.2.12
Date: 2019-03-08
Changes:
- fixed startup bug with mod dependencies
Version: 0.2.11
Date: 2019-03-03
Changes:
- added night glowing
Version: 0.2.10
Date: 2019-03-03
Changes:
- port to 0.17; not implemented: adding night glowing
Version: 0.1.10
Date: 2018-11-05
Changes:
- first try to add plutonium
Version: 0.1.9
Date: 2018-11-04
Changes:
- fixed spam of debug information
Version: 0.1.8
Date: 2018-11-03
Changes:
- big optimization, now the mod has idle between updates; fixed possible bug of multiple entity ghosts; RITEGS, marked by the script to deconstruction, don't will be updated anymore
Version: 0.1.7
Date: 2018-11-02
Changes:
- added autodeconstruction and replacing of used RITEGs. Set 0 to disable in mod options. Thanks to m3lk0rrr
Version: 0.1.6
Date: 2018-09-15
Changes:
- now you can deconstruct old RITEGs and 1x get used-up-RITEG and 5x used-up-uranium-fuel-cell, that can be recharged with new 5x uranium-fuel-cell
Version: 0.1.5
Date: 2018-09-10
Changes:
- the RITEG will be available for old games too
Version: 0.1.4
Date: 2018-09-09
Changes:
- fixed flag "hidden", now available for signals
Version: 0.1.3
Date: 2018-05-10
Changes:
- changed graphics, thanks to Sigma1 https://forums.factorio.com/viewtopic.php?f=190&t=56513&p=361828#p361785
Version: 0.1.2
Date: 2018-03-18
Changes:
- now the RITEG has the same power as health. Not repairable anymore
Version: 0.1.1
Date: 2018-03-13
Changes:
- changed collision box
Version: 0.1.0
Date: 2018-01-10
Changes:
- now RTG decrease every half life period production energy twice
Version: 0.0.2
Date: 2017-12-19
Changes:
- now needs "uranium-fuel-cell"
Version: 0.0.1
Date: 2017-12-18
Changes:
- first release